handofrapture: (Default)
OUT OF CHARACTER
Player Name: Sue
Are you 16 or older: Yes
Contact: PM or [plurk.com profile] crimsonxiphos
Current Characters: Alan Bradley and Zam Wesell (I will be dropping Zam by the end of the month)
Tag: big sister


IN CHARACTER
Name: No known name. Simply known as one of Rapture’s “Big Sisters”
Canon: Bioshock 2
Canon Point: A few weeks before Subject Delta is reawakened.
Age: 16 years old


History: Wiki link


Like others of her kind, the Big Sister used to be a Little Sister, one of the many “recruited” from Rapture’s orphanages. She was taken at the age of four and underwent the physical and mental conditioning necessary to turn her into a “gatherer”: a living ADAM factory trained to collect and consume ADAM from corpses. Like all Little Sisters, she spent her first years as a gatherer in a state of delusional bliss, seeing life in Rapture as a beautiful fairytale-land inhabited by wonderous beings like angels and knights instead of agonized mutants and violent drug addcts. This illusion would only be shattered by moments of intense emotion, such as anger or fear. Though these episodes of lucidity were all very brief in her childhood, once she reached puberty, they increased in frequency and duration until the fantasy completely broke down. Realizing the truth of what had been done to her, she became one of Rapture’s “Big Sisters”: grown Little Sisters suddenly cut loose from the brainwashing that had previously kept them docile and used as a weapon against Rapture’s enemies.


Personality: First of all, her general state of being is pissed off. The trauma of suddenly having her fantasy world shattered and revealed as the horrifying dystopia of Rapture has left her extremely bitter, both towards the people who conditioned her to accept such a delusion and at those who now fail to live up to the divine images she once saw. This anger is expressed in-game by both the enraged shrieks of the Big Sister in battle and also the almost constantly red color of her face plate -- a sign of rage and aggression.


The only beings she holds no anger towards are her fellow sisters, particularly Little Sisters, who she wants only to protect from the horrors of Rapture. The Big Sister’s tolerance of Little Sisters is displayed by the bows and crayon doodles adorning her armor, clear evidence that she’s allowed her younger counterparts to climb on and “decorate” her for their amusement.


Given such affection, it’s no surprise that the Big Sister’s most hated enemies are those who would harm her sisters. In-game, the Big Sisters’ rage towards the player/Subject Delta for his perceived destruction of Little Sisters is evident in their appearance after he either purifies or harvests a Little Sister. The Big Sister’s arrival is announced by a furious, anguished scream and she attacks with extreme violence, not stopping until she has either killed Subject Delta or been killed herself. The joy she takes in avenging her sisters is evidenced in the distorted laughter occasionally heard after she kills the player.


Despite her fury, Big Sisters are actually very easily controlled by those who know how. This is evidence by the scientist Gilbert Alexander easily conditioning a once feral Big Sister to act as a “Protector” to hunt down splicers and by Sofia Lamb’s repurposing of them to kidnap little girls from the surface to turn into new Little Sisters. Due to a childhood of psychological manipulation, the Big Sister is unfortunately very easy to exploit with the implantation of new ideas.


Being quite young despite initial appearances, the Big Sister also retains some more childlike attributes and traits, such as a penchant for drawing simple pictures and a tendency towards tantrums when she doesn’t get her way. Despite this, she for the most part understands the consequences of her actions and sees herself as more mature than (and thus responsible for) younger girls, who she equates with Little Sisters or, at the very least, potential Little Sisters.


Contracts: The Big Sister would sign the contract (or y’know, scribble on it because she’s illiterate) because she wants to return to Rapture in order to protect her sisters. That, as she views it, is her only purpose in a life otherwise lost to other people’s greed and machinations.


Abilities/Skills: Due to their childhood exposure to massive levels of ADAM, the Big Sisters have a number of superhuman powers, which are as follows:

1) Superhuman agility and strength: Big Sisters can run very fast, make massive leaps without harming themselves, and are strong enough to punch a needle through glass thick enough to keep the ocean at bay.

2) Regeneration: Though Big Sisters no longer produce their own ADAM as they did when they were Little Sisters, they can extract it out of splicers, living or dead. Upon consuming the extracted ADAM, they are able to regenerate damaged tissue almost immediately.

3) Plasmid use: On top of powers of regeneration, ADAM also gives Big Sisters access to their plasmid abilities. These abilities include: throwing fireballs, powerful telekinesis, and limited teleportation.

Strengths/Weaknesses: Strengths: Very capable fighter, protective, can lift heavy objects, can set things on fire with brain, good with (mostly female) kids.

Weaknesses: Screams a lot, aggressive, short-tempered, easily manipulated, illiterate, almost impossible to understand verbally, lacks knowledge of world outside Rapture

Items: Armor, carrying basket (currently empty), and ADAM extraction needle

SAMPLES
Network Sample:

[The message opens with a shaky video feed, pointed not at a crewmember’s face, but at the ground. Initially, it would be easy to think the transmission is accidental -- after all, it’s not showing much more than this planet's exact shade of dirt.

But the transmission doesn’t cut out. Instead, a slender spike of rusted metal appears on screen and slowly begins to drag through the soil. Those expecting text will be disappointed. Instead of words, the spike scratches a choppy, zig-zagging line into the dirt. And then, beneath that line, a few new shapes, ovals with triangles protruding from one side and what seem to be eyes. Those who stare long enough will begin to see a picture, albeit a simple one: that choppy line represents ocean waves and the shapes beneath it are fish.

Drawing done, the spike lifts and traces a circle around the image scratched into the dirt. There are still no words from the unseen artist, though one may be able to hear what sounds disturbingly like a growl if they listen closely.

The spike gestures to the drawing with a stiff urgency, that growl building in volume until one can hear a sharp sound not unlike grating metal underneath it -- and then the feed cuts out.

Weird. What was that about?]


Prose/Action Sample: TDM link
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